MOVE: ←/→ OR A/D — SPACE TO RELEASE THE SWARM ON THE TARGET IN YOUR LANE
BEST 0
DRONE RELEASE
50 UNITS
LEVEL 01 COMPLETE
PREPARING NEXT ENGAGEMENT...
INCOMING ARTILLERY
COUNTER-BATTERY WARNING
SWARM COMMAND
ATTRITABLE DRONE DOCTRINE — FIELD SIMULATION
Command a mobile drone carrier along the forward line. Select swarm size with the slider,
then click a target to release your drones. Larger, hardened targets require more drones
and more time to neutralize. Uncleared targets will strike back before your swarm finishes the job.
Your arsenal is finite and slowly replenishes — the longer you hold position, the faster it recovers.
Deplete it entirely and the mission ends. Survive as many levels as you can.
MISSION FAILED
ARSENAL DEPLETED
NEW BEST SCORE
FINAL COMMAND RANK
PRIVATE
LEVEL REACHED: 1
FINAL SCORE: 0
BEST SCORE: 0
DAILY BEST: 0
SUPPLY POINTS EARNED: 0
AFTER ACTION REPORT
TOTAL KILLS: 0
DRONES LAUNCHED: 0
BEST EFFICIENCY STREAK: 0
TIME IN FIELD: 0:00
SUPPLY CRATES COLLECTED: 0
DAMAGE TAKEN: 0
KILLS BY TYPE:
MOTOR POOL
PERMANENT UPGRADES
SUPPLY POINTS: 0
SHARE
POST YOUR SCORE
FIELD MANUAL
QUICK REFERENCE
MOVE: ←/→ or A/D (touch: the left/right buttons) — shifts your carrier between lanes. FIRE: Space bar, tap/click a target, or the touch RELEASE button — releases the swarm on whatever's in your lane. DRONE RELEASE slider: sets how many drones go out per release. Watch the red "NEED" tick above the slider — it shows the exact count left to finish off your hovered/current target, so you can avoid overkill.
ARSENAL is finite and regenerates faster the longer you hold off deploying. Hit zero and the mission ends.
TARGETS can't be scared off — only drones remove them. Each has a spin-up delay before it starts firing back, then deals ongoing damage until destroyed. Threat rises: soldier < vehicle < vehicle convoy < tank < weapons plant, with an attack helicopter boss on milestone levels.
A clean kill with little wasted overkill earns an EFFICIENCY bonus and builds a streak multiplier. Clearing a level heals some health and raises your arsenal cap — the bonus shrinks each level.
SUPPLY CRATES occasionally telegraph in (olive/gold ring, no threat) — fire on it, tap/click it, or just drive your carrier into that lane to collect. They roll an arsenal refill, a health boost, or (at higher levels) an EMP that stuns every active target's weapons. Ignore one too long and it disappears.
P pauses the mission at any time.
FIELD REPORT
COMMENTS & QUESTIONS
Bugs, feedback, or questions about the gameplay — sent straight to the dev.